Heal Ball is a type of Poké Ball in the Pokémon series that fully restores the HP and status conditions of a Pokémon upon capture. This makes it particularly useful for trainers who wish to immediately add a newly caught Pokémon to their active team without having to visit a Pokémon Center. Here’s a detailed breakdown of the Heal Ball:
Interesting Facts: 1. Introduction: The Heal Ball was introduced in Generation IV of the Pokémon series, specifically in Pokémon Diamond and Pearl versions. Since then, it has appeared in various subsequent games. 2. Availability:
Used in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. The caught Pokémon's HP is immediately restored, PP for all its moves is restored, and any status ailment is cured. If used in a trainer battle, nothing happens and the ball is lost.
Short Effect: Tries to catch a wild Pokémon. Caught Pokémon are immediately healed.
Used in battle : Attempts to catch a wild Pokémon, using a catch rate of 1×. The caught Pokémon's HP is immediately restored, PP for all its moves is restored, and any status ailment is cured. If used in a trainer battle, nothing happens and the ball is lost.
Generation | Game Index |
---|---|
Generation IV | 14 |
Generation V | 14 |
Generation VI | 14 |
Generation VII | 14 |
Generation VIII | 14 |