Summary

Full Heal is an item in the Pokémon series that serves an essential role in gameplay by acting as a versatile status condition remedy. When used on a Pokémon, it eradicates all major status ailments, including sleep, paralysis, burn, poison, and freeze. This makes Full Heal a valuable resource for trainers seeking to maintain their Pokémon's effectiveness and longevity in battles.

The Full Heal is particularly useful in both wild encounters and trainer battles, allowing Pokémon to recover instantly from debilitating conditions. This item is a staple in most trainers' inventories, especially when taking on long routes, challenging gyms, or the Elite Four, where status conditions are frequently inflicted by opponents.

In terms of visual design, the Full Heal is usually depicted as a small, green spray bottle in most game titles. The item can typically be purchased from Poké Marts across various regions, often becoming available relatively early in the game, ensuring that trainers have access to a comprehensive solution for status problems.

Another interesting aspect of the Full Heal

Effect

Used on a party Pokémon : Cures any status ailment and confusion.

Short Effect: Cures any status ailment and confusion.

Used on a party Pokémon : Cures any status ailment and confusion.


Fling Information

Fling Power: 30

Game Descriptions

Heals all the status problems of one POKéMON.

Heals all the status problems of one POKéMON.

A spray-type medicine. It heals all the status problems of one POKéMON.

A spray-type medicine. It heals all the status problems of a single Pokémon.

A spray-type medicine. It heals all the status problems of a single Pokémon.

A spray-type medicine. It heals all the status problems of a single Pokémon.

A spray-type medicine. It heals all the status problems of a single Pokémon.

A spray-type medicine. It heals all the status problems of a single Pokémon.

A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.

A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.

A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.

A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.

Trading Cards

Full Heal
Full Heal

Created by Yoshinobu Saito for the Champion's Path set.

Double Full Heal
Double Full Heal

Created by Ryo Ueda for the Emerald set.

Full Heal
Full Heal

Created by Keiji Kinebuchi for the Base set.

Double Full Heal
Double Full Heal

Created by Ryo Ueda for the Crystal Guardians set.

Full Heal
Full Heal

Created by Keiji Kinebuchi for the Evolutions set.

Full Heal Energy
Full Heal Energy

Created by Keiji Kinebuchi for the Team Rocket set.

Full Heal
Full Heal

Created by Takashi Yamaguchi for the HeartGold & SoulSilver set.

Double Full Heal
Double Full Heal

Created by Ryo Ueda for the Sandstorm set.

Full Heal
Full Heal

Created by 5ban Graphics for the Black & White set.

Double Full Heal
Double Full Heal

Created by Ryo Ueda for the Diamond & Pearl set.

Full Heal
Full Heal

Created by 5ban Graphics for the Furious Fists set.

Full Heal Energy
Full Heal Energy

Created by Keiji Kinebuchi for the Legendary Collection set.

Full Heal
Full Heal

Created by Keiji Kinebuchi for the Base Set 2 set.

Full Heal
Full Heal

Created by Yoshinobu Saito for the Rebel Clash set.

Full Heal
Full Heal

Created by Keiji Kinebuchi for the Expedition Base Set set.