Summary

Exp. Share is an item in the Pokémon series that is used to distribute experience points (EXP) among the player's Pokémon team. Its functionality and impact have evolved over different generations of the Pokémon games, and it has played a crucial role in how players train and level up their Pokémon.

Effects:

  1. Generation II-V: In these generations, the Exp. Share is a held item that can be given to a specific Pokémon. When a Pokémon holding the Exp. Share is in the player's party but not participating in battle, it will still receive half of the experience points from the battle. The battling Pokémon gets the full amount of EXP, and the Pokémon holding the Exp. Share receives half of that amount in addition.

  2. Generation VI-VIII: Starting in Generation VI (Pokémon X and Y), the Exp. Share became a key item rather than a held item. When activated, it distributes experience points to all Pokémon in the player's party regardless

Effect

Held : Experience is split across two groups: Pokémon who participated in battle, and Pokémon holding this item. Each Pokémon earns experience as though it had battled alone, divided by the number of Pokémon in its group, then divided by the number of groups. Pokémon holding this item who also participated in battle effectively earn experience twice. Fainted Pokémon never earn experience, and empty groups are ignored; thus, if a single Pokémon is holding this item and the only Pokémon who battled faints from explosion, the holder will gain full experience.

Short Effect: Held: Half the experience from a battle is split between Pokémon holding this item.

Held : Experience is split across two groups: Pokémon who participated in battle, and Pokémon holding this item. Each Pokémon earns experience as though it had battled alone, divided by the number of Pokémon in its group, then divided by the number of groups. Pokémon holding this item who also participated in battle effectively earn experience twice. Fainted Pokémon never earn experience, and empty groups are ignored; thus, if a single Pokémon is holding this item and the only Pokémon who battled faints from explosion, the holder will gain full experience.

Game Descriptions

A hold item that gets EXP. points from battles.

A hold item that gets EXP. points from battles.

An item to be held by a POKéMON. The holder gets a share of EXP. points without having to battle.

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Item Details