Escape Rope is a recurring item in the Pokémon series that offers utility primarily in exploration rather than in battle. When used, the Escape Rope instantly transports the player and their party to the entrance of caves or other similar areas. This can be particularly useful for avoiding the need to backtrack through complex and often hazardous environments.
Effects: - Instant Exit: Upon use, the Escape Rope immediately takes the player back to the entrance of the current cave or dungeon they are exploring. - Single Use: The Escape Rope is a consumable item, meaning it is used up when activated, and the player will need to obtain another one for future use. - No Battle Utility: It cannot be used during battles or in non-dungeon areas.
History and Interesting Facts: - First Appearance: The Escape Rope first appeared in the Generation I Pokémon games, "Pokémon Red and Blue," and has been a staple in every main series game since. - Alternative Mechanics:
Used outside of battle : Transports the trainer to the last-entered dungeon entrance. Cannot be used outside, in buildings, or in distortion world, sinnoh hall of origin 1, spear pillar, or turnback cave.
Short Effect: Transports user to the outside entrance of a cave.
Used outside of battle : Transports the trainer to the last-entered dungeon entrance. Cannot be used outside, in buildings, or in distortion world, sinnoh hall of origin 1, spear pillar, or turnback cave.
Fling Power: 30
| Generation | Game Index |
|---|---|
| Generation III | 85 |
| Generation IV | 78 |
| Generation V | 78 |
| Generation VI | 78 |
| Generation VII | 78 |
| Generation VIII | 78 |