Healer is a Pokémon ability primarily known for its support role in double battles. The primary effect of Healer is that at the end of each turn, there is a 30% chance that it will cure an adjacent ally's status condition, such as paralysis, sleep, freeze, burn, or poison. This makes it a strategic ability for maintaining the health and effectiveness of a team in situations where status ailments could dramatically impact battle outcomes.
Healer is typically possessed by Pokémon known for their supportive and nurturing roles, such as Audino and Alomomola. Its utility becomes particularly evident in prolonged battles where status conditions can accumulate and severely debilitate a team’s performance.
One interesting fact about Healer is that it adds a layer of unpredictability and luck in battles, given its probabilistic nature. An ally might not always benefit from the healing effect each turn, thus trainers often have to consider this randomness when planning their strategies.
Another point of interest is that Healer