Arena-Trap

Arena Trap is an ability in the Pokémon series known for its strategic value in battle. The primary effect of Arena Trap is to prevent opposing Pokémon from escaping or switching out of battle, effectively "trapping" them on the battlefield. This can be crucial in competitive play, as it forces opponents to continue the battle even when they may want to switch to a more advantageous Pokémon.

Effects:

  • Prevents Switching: Arena Trap stops opposing Pokémon from switching out, except for those with the abilities Shadow Tag, Magnet Pull (if Magnet Pull is active on a Steel-type), or certain moves like U-turn, Volt Switch, or Baton Pass.
  • Excludes Certain Pokémon: Flying-type Pokémon and those with the ability Levitate are immune to Arena Trap's effects since they are not in direct contact with the ground.
  • Wild Battles: In wild battles, Arena Trap prevents Pokémon from fleeing.

Competitive Analysis:

  • Usage: Arena Trap is often used

Effects

Flavor Texts

Pokémon with the Arena-Trap ability

diglett
Diglett

50 - Ground

dugtrio
Dugtrio

51 - Ground

trapinch
Trapinch

328 - Ground