Summary
Static is a Pokémon ability introduced in Generation III.
Effect:
- Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
- Pokémon that are immune to electric-type moves can still be paralyzed by this ability.
- In the overworld, if the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric-type Pokémon, if applicable.
In Battle:
- Provides defensive utility by potentially paralyzing opponents that make contact, which can reduce their speed and sometimes prevent them from attacking.
- Effective against physical attackers and Pokémon that rely on contact moves.
- Can disrupt strategies that depend on speed or consistent attacking, providing an edge in battle.
- Pairs well with Pokémon that can capitalize on the reduced speed of paralyzed opponents.
Pokémon with this Ability:
- Pikachu (standard ability)
- Electabuzz (standard ability)
- Ampharos (standard ability)
- Stunfisk (standard ability)
- Voltorb (standard ability)
- Many other Electric-type Pokémon
Competitive Use:
- Valued for its ability to inflict paralysis without using a turn, adding an element of unpredictability.
- Particularly useful on bulky Electric-types that can take hits and retaliate against slower, paralyzed foes.
- Often used on teams that aim to control the speed of the battle by spreading paralysis.
- Can deter opponents from using physical contact moves, giving the user's team tactical advantages.
Interesting Facts:
- Static is one of the few abilities that directly interacts with contact moves, making it a strategic consideration for both offensive and defensive play.
- It reflects the theme of electricity causing paralysis, a common trope in both the Pokémon games and the anime.
- Pikachu, the series mascot, prominently features Static in various media appearances, highlighting its iconic status.
- The ability's overworld effect can be used to strategically encounter specific Electric-type Pokémon, aiding in team building.